Each track had its own scope. Film: directing, camera, editing and acting, screenings, talks with the makers and clinics on rights, including the rights to your own face. Technology: pipelines, VFX, animation, virtual and hybrid production, games in the age of agents, live model teardowns, deepfakes and watermarks. Brand: advertising, social, UGC and vertical dramas, casting from scan to licence and digital doubles. Investment: grants, pitching, selling straight to the viewer, deals and rights to IP, and the jobs now taking shape where AI took the old ones.
The 2026 programme stays on the site as an archive, and the 2027 programme has a page of its own.




